You can break almost anything that isn’t nailed to a wall by rolling through or shooting it. You can flip and push tables in every direction to use as cover. You won’t find out what the four characters’ motives are until you beat the game and see their endings.Ĭrooks stressed being able to put everything the studio wanted to in the game. Taking another page from the Souls and earlier Zelda games, Crooks mentioned Enter the Gungeon’s narrative is purposefully sparse. Jumping rope through waves of bullets and tough bosses gives Enter the Gungeon a more authentic Dark Souls-like experience. Those games possess only a slight relation to Dark Souls. When people make the comparison that a game is like Dark Souls, such as Bandai Namco’s upcoming Necropolis, it’s usually to say that the game is very difficult, and you will die a lot. It clicked and Dodge Roll dropped everything else it was doing to focus on Enter the Gungeon. It sounded good in theory, so they added it into the game. “What if you could just dodge roll through the bullets?” he asked. ![]() Take a bit of Zelda and Ikaruga, add a dash of Dark Souls, and now you have a recipe for a refreshing take on the roguelike dungeon crawler. This is where Dark Souls and the dodge roll enter the equation for the new game. In Ikaruga, switching colors makes an otherwise impossible situation possible,” Crooks said. Crooks must be some kind of video game masochist, because he also likes Ikaruga, a classic bullet hell shoot ‘em up in which players switch between black and white polarities to avoid taking damage from waves of bullets filling the screen. At this point in our interview, I envision a group of people in a room throwing darts at random ideas about studio names and video game concepts. He thought it would be funny to make a Zelda-style dungeon crawler with firearms instead of magical weapons. We tried to figure out what it was,” Crooks said. ![]() “I heard this song and I thought of the name, Enter the Gungeon. All they had was a name for the game, which spawned from the theme song for Gun Godz, a first-person shooter developed by Vlambeer about “gun, gangster rap, and the rich culture of Venus.” They had little else nailed down for the concept. ![]() ![]() According to Crooks, they opted to go with a different name after A Game of Thrones became “a cultural zeitgeist.” They didn’t want to be associated with the HBO series, so they brainstormed names, including Goat People (because they had a goat logo they hoped repurpose), Ghost Lord, and finally, Dodge Roll.ĭodge Roll started working on a concept for a new game called Enter the Gungeon. Martin’s A Song of Ice and Fire series of novels. They originally called themselves The Brave Companions, a reference to George R. “It is so integral to the way we think about games now.”ĭodge Roll formed after EA shuttered Mythic Entertainment, the developer responsible for Dark Age of Camelot. “I had a pretty hardcore obsession with Dark Souls, probably my favorite game of all time,” Dodge Roll designer Dave Crooks said. The roll sets the player up for a premium counter-attack opportunity if done right. In Dark Souls players use a dodge roll mechanic to evade attacks from hard-hitting enemies. What if you took one of the core gameplay mechanics from your favorite game and built your own game around it? Why not go the extra mile and just name your game development studio after the mechanic? That’s exactly what developer Dodge Roll did, drawing heavy inspiration from Dark Souls for its new game Enter the Gungeon. Its difficulty was so inspiring that many other difficult games are now being called “Dark Souls-like.” You can see elements of Dark Souls’ challenging gameplay everywhere from boss fight gauntlet Titan Souls to Lords of the Fallen, a game bearing strikingly similar narrative and gameplay elements to the Souls series.
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